MULTIPLE OFFENSES 2.0 (THE BETA SEASON)
(Author here: RIP/DFW—I took the time to write this down in request for a small tutorial on BAD BALL recently by the ever estimable @HighEliteMajor. I realized I had said most of what I had to say about BAD BALL in isolation previously, so I decided to clarify it by placing it in a broader context. One more point to make clear before jumping off—I have not exhausted all the types of offense in use in my analysis. Rather I have cherry picked among them that seemed most useful in characterizing the major varieties of offensive attack.)
Several board rats saying they didn’t see Bad Ball in the Vandy game made me realize two things: 1.) Bill Self is evolving the schemes that my concepts refer to; and 2.) my definitions of Good Ball and Bad Ball are still to squishy to be useful.
@HighEliteMajor kindly asked me to clarify, so I will try with the caveat that the scheme IS evolving.
To get at useful concepts, I first have to define offense in basketball, second, define two broad categories of offense in basketball, third, establish Self’s High-Low, Carolina Passing Offense (SHLCPO) in a context of categories of basketball offense; and fourth distinguish between the two categories of SHLCPO that Self seems to me to be evolving towards.
To reduce the burden on readers, I am going to minimize my usual digressions into basketball history and just try to specify things as they appear to me now, rather than explore the evolutionary origins and trends, as is my predisposition on this sort of thing. I reckon most have read my takes at one time or another on the origins and trends of offense over the last century of basketball. For those that have not, i apologize for the absence of historical context in this post. Perhaps sometime subsequently, I will try to distill some of that.
BASIC DEFINITIONS
HALF COURT BASKETBALL OFFENSE DEFINED:
Planned movement on a floor intended to increase the probability and productivity of scoring attempts on a possession modulated for relevant time constraints at any given period of a game. Basketball offense comes in two kinds: planned and serendipitous.
HALF-COURT PLANNED AND ALL-COURT SERENDIPITOUS OFFENSE:
Half court planned offense maybe highly choreographed, or intentionally free lance, or somewhere on a spectrum in between.The key to planned half court offense is the players coming down the floor with a purposeful means of scoring—choreographed, or free lanced—in mind.
All court serendipitous offense is scoring off undetermined opportunities, like rebounds, steals, slip and falls, etc. In serendipitous offense, you, the offensive player do not determine the offensive rebound, or the turnover, and can only with modest probability determine a steal. Note: even in serendipitous offense players are given some rules about how to fill lanes on a break, and rules about when to pull up and run offense, and rules about whether to dribble the ball on a rebound, or to just take it back up.
The distinction is made to characterize when a team is running its half court offense to score, and when it is simply reacting to a random break, while doing so, or while defending, or while in transition.
TWO CATEGORIES OF OFFENSIVE MOVEMENT: PLAYER AND BALL
The court dimensions are fixed. Rim and back board locations are fixed. All that can move are player and ball. At one extreme, every player can stand in a fixed formation, and pass the ball around. At the other extreme, the ball can stay at a fixed location and the team can run through taking a handoff of the ball. Actual offenses blend these extremes, but usually lean more to one, or more to the other.
DEGREE OF PRE-SPECIFICATION OF BALL AND PLAYER MOVEMENT: TIGHTLY SPECIFIED, LOOSELY SPECIFIED AND FREE LANCED
While realizing that degree of pre-specification actually exists on a broad, fluid spectrum, lets talk about tight and loose pre-specification, and full-on free lancing.
CHOREOGRAPHED VERSUS RULED SPECIFIED MOVEMENT OF PLAYERS AND BALL
Choreographed refers to pre-specified movement of players and/or ball indicating where and how players and ball are to move and be moved around the floor to increase the probability of scoring in the desired time period in the desired amount. Choreographed offense sets up in a formation, and run a pre-conceived pattern of movement of players and ball. Movement may be tightly, or loosely specified.
Rule specified refers to players running a mixture of tightly or loosely choreographed, or largely free lanced offensive movement based on rules. Rules are if-then-else logics. If the defensive players are in this defense, then run this option, else run that option. If the defensive players are hedging and helping this direction, then run this option, else run that option. And so on.
Most offenses are a mixture of both, but all offenses so far can be located on a spectrum somewhere between choreographed extremes and somewhere between rule driven extremes.
FOUR FUNDAMENTAL OFFENSES
- BALL MOVEMENT OFFENSES:
Passing offenses use ball movement to move defenders into positions they cannot recover from in time as the ball continues to move to a new player at a new location. Passing offenses move the ball around a perimeter and wing to high post to wing to trigger side to side defensive movement so that one or two passes in the other direction lead to a player with sufficient open space around him (impact space) to shoot, or drive for a shot. The impact space can also be achieved by in-out ball motion contracting a defense, so that either the defense is late getting to adequate defense of the block, or, alternatively, late getting to adequate defense of the three point shooting area. Late defensive arrival to proper defensive position yields a scoring opportunity. Timely arrival yields a kick out (pass outwards) to shooters on the perimeter. The purest example so far of a ball ball movement offense is a pure High-Low Post Offense devised by Henry Iba for the 1964 Olympic team, adopted and modified by Dean Smith and Larry Brown, and now widely used today with the foremost practitioner being Bill Self. In the pure High-Low Post Offense no screens are set, the three perimeter players stay in their perimeter diamond pattern, while two post men rotate both high and low, and rotate side to side across the lane to get open for feeding the post in and kicking the ball from post back out to wing, or point, or opposite wing. Passing, or ball movement, creates the impact spaces for shooting and driving.
- PLAYER MOVEMENT OFFENSES: CLOSED AND OPEN SYSTEMS
Scripted player movement, often away from the ball, as well as near it, in the forms of cuts over one or more screens, and screens on the ball, unfold in a more or less scripted series, and can be characterized as fundamentally player movement driven offenses. In purest form, all players move through a prescribed series of positions and tasks on the floor usually with some requirement of timing of player movement and ball arrival at a scoring opportunity. Early single post offenses and some double post offenses used tightly, or loosely scripted player movements around a post. Bruce Drake’s Oklahoma Shuffle was perhaps the purest extrapolation of player movement offense, where in all players but the post man, and even in some schemes the post man, too, became involved in cycling from position to position in a fixed formation. It was as close to a mechanistic offense as has been widely used in the game. Dean Smith ran it extensively until 1964 at North Carolina, before shifting to what he called multiple offense combining Iba’s High Low with routines from the Oklahoma Shuffle. It is a closed system in the sense that if not shot were taken, an offensive player would eventually wind up back at his initial position and the offense with repeat without need for a reset.
Another closed system offense are the motion offenses run today by Coach K tracking back to Bob Knight, and probably from Knight back to other coaches he studied and borrowed from including, but hardly limited to Fred Taylor, Henry Iba, and Claire Bee. Knight’s motion offense is heavily driven by rule driven options of action at each node on the essentially closed circuit of ball and player movement around the floor.
Yet another variation on the closed system player movement offense is Bob Huggins’ offense which appears to cycle through a series of decreasing radius cuts and increasingly densities/frequencies of picks until one player breaks to the basket and another breaks away to the perimeter and the the player with the ball gets a choice of enabling scoring opportunity inside, or outside, or of driving it himself. I haven’t studied it closely enough to swear by my description. Huggins might well explain it quite differently, but from the outside looking in, when Huggins runs what I call his dense pack, physical offense of tooth rattling screens, that’s my best shot at describing its basic character and dynamic.
At the other extreme is what I would call an open system offense. It maybe tightly scripted, as in the traditional Princeton offense that tracks to Pete Carril and to his coach. The team sets up in a formation, then the players run the a completely scripted six plays each play having a few rule driven options, in which regardless of the option chose, if the shot is not taken the next play is cycled into. I characterize it as an open system, because at the end of the six plays the offense usually evidences being reset and the six play sequence is repeated. The offense is not an infinitely repeatable do loop, to borrow a term from computer programming, as the offenses described above appear to be.
A less tightly scripted example of the open system offense is Dribble Drive Offense, used by John Calipari. Calipari called it Princeton on steroids for awhile, and he was correct. It largely originates with one player or another moving to set a ball screen. The player with the ball then chooses among options with rules and if a shot is not taken, the ball goes to the next sequenced to start at the next destination of the passed ball. The dribble drive actually combines some of rule driven motion offense with the play sequencing of the Princeton. But whereas the Princeton emphasizes tightly timed screening to create open shots, the Dribble Drive uses ball screening to trigger impact plays by superior athletes. When the shot is not there, and the next sequenced play inside is not there, then the ball kicks and reverses very much as in the High Low Passing Offense, where in usually a mirrored sequence of plays are run from the back side. This kinship with the High Low Offense is hardly surprising as Calipari got his under Larry Brown,as did Self, then running his variation on the Carolina Passing Offense (aka High Low with Oklahoma Shuffle routines inserted intermittently).
- MULTIPLE OFFENSES: PLAYING SOME OF THE ABOVE IN DIFFERENT SITUATIONS
As far as I can tell so far, the earliest reference in book form to multiple offenses was in Dean Smith’s book of that title; that is not to say that Smith was the first to combine offenses, just that he was the first I have found to write a book explaining doing so. Multiple offenses can be devised out of single formations and run on principles of ball movement, or on player movement, or they can literally consist of running several different fundamentally different offenses. Smith’s use of the term is worth relying on. He said he ran a Carolina Passing Offense. He mixed in some Oklahoma Shuffle routines. And he ran a spread offense called a four corner offense where in the point guard moved the ball on the dribble while all the other players assumed mostly fixed positions until one or more broke to the basket at some point. He said they could and liked to run all the offenses out of the same initial formation. Other times they varied the formations and ran the same offense. The idea was to minimize what his players had to learn, while maximizing how much opposing defenses had to recognize. Though each offense so far described above has its own characteristics and fundamentals, it is fair to say that most coaches today also make use of multiple offenses to some extent or other. The multiple offenses are a recognition that no single offense seems to be ideally suited to all game situations. Further, there is some yield to forcing the defense in periodic new recognition.
- THE TRIANGLE OFFENSE: FROM SINGLE CIRCUIT NODES TO THREE PLAYER NETWORKING, OR A HYBRID SYNTHESIS OF BALL MOVEMENT, PLAYER MOVEMENT, AND CLOSED AND OPEN SYSTEM OFFENSES IN THE FORM OF ENDLESSLY REFORMING TRIANGLES:
All offenses noted above recognize that a perimeter player with the ball has a player to the right and a player to the left that is one pass away, plus a post man in front of him that is also one pass away. The player in the post usually faces similar situation facing outward. Most of the offenses try to move players away from the ball, or to the ball, in ways that allow the player with the ball to act to score, or to move the ball into a scoring position. The same is accomplished in ball movement offenses by moving the ball to move the defenders to create an open impact space at a given point for a given player. We can think of this as creating impact spaces at circuit nodes.
The Triangle Offense of Tex Winter, derived from a rudimentary version of the offense taught him by his USC mentor Sam Barry. moves offense from a node centric paradigm to a network centric paradigm. Rather than let the player with the ball choose which triangle of three players he wishes to move the ball in relation to his central node, Winter’s Triangle is about replacing a central node with a three player network. The offense emerges entirely from the interplay of any three closest players forming a triangle of play, and when ever a made basket is not forth coming, wherever the ball ends up is where the next three player triangle takes shape and begins to execute. In simplest terms, without any unpredictable interventions, each time the ball moves around the perimeter, say, a new triangle forms and a set of rule driven options unfolds. The offense has post men and perimeter players, but the triangle of play can involve any three players and at any moment the players in the triangle of player are permitted to pass out of the triangle, where in another reforms.
This offense exhibits limited closure if you will. But odd as it may seem chaos theory lends itself to explaining this offense. The offense has a strange tendency of a triangle that keeps reemerging out of the unfolding chaos of interplay. The Triangle Offense evidences infinite variation within limits in how and where the triangles form. In execution it isn’t so heady. Find the two closest guys to you and play a three person form of the dribble drive offense. Ball screen, Give and go, pass away and cut and so on. If nothing works, pass out of it completely and let another triangle form and take the initiative from there. Some, including Michael Jordan, said it worked largely because of Michael Jordan. But then Phil Jackson showed that it worked with all kinds of exceptional players. Bottom line, is: it works regardless of whether there are other offenses that might work also. The enduring appeal of it is that it is flexible and adaptable to the varying composition of players and players’ abilities that teams go through during a season and from season to season. The down side is that not all players like playing it, and quite a few coaches are uncomfortable with the large amount of loosely choreographed, rule driven interpretations required of players playing the offense. College coaches particularly appear to want players thinking less about what to do, and thinking more about executing what they are told to do. Still, the only other singularly distinct offense that has won so many NBA championships with so many different casts of characters might be some of Red Auerbach’s schemes, which I admit to not having studied closely yet.