Stats aren't normally my thing, but I've been inspired by some on the site to look at things more closely, so there are a few that I'm not sure about. But here it goes for discussion or commentary.
All stats are from www.TeamRanking.com. I've cut it down to the C5 and tried to remove duplicate stats in various categories. I've color coded based on the following:
Generally: Green/Yellow are good. Red/Pink bad. Players are listed in the order of Avg Min/Game playing time.
Green highlighted means this was a team high category for the player (from among all players). Yellow highlighted was best within the C5 subset of players. Green number is best of the 5 within a negative category (ex. TO, PF)
Red Highlighted - Team High (all players) bad. Pink highlighting worst among the C5 subset in a negative category; red numbers is worst among the C5 subset.
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Here is my best attempt at classifying mere counts of categories that each player has for Positive/Best & Negative/Worst with Team Hi categories called out in [brackets]:
Positives/Best (Per Min Stats):
JT - 3 categories (FT%, FTR%, TS%)
LL - 5 categories ( [Team Hi - RB/m, ORB/m, DRB/m], FG%, eFG%)
CB - 6 categories (Asst(T), 3PM/3PA/3P%, Steals/PF, PF/m
HM - 11 categories ( [Team Hi - Blk/m, Blk/PF, EFF, WIN] Ast/m (T), Ast/TO, Stl/PF, TO/m, GmSc, Blk/PF, DEF/PF)
CD - 5 categories ( [Team Hi - Pts/m, FGM/m, FGA/m], FTM/m, FTA/m)
Negatives/Worst (Per Min Stats):
JT - 6 categories (Pt/m, RB/m (t), FGM, FGA, EFF, GmScr)
LL- 3 categories (Blk/m, Blk/PF, DEF/PF)
CB- 6 categories (RB/m (T), FTM/m, FTA/m, FT%, FTA%, DRB/m)
HM- 3 categories (FG%, eFG%, TS%)
CD - 8 categories ([Team Hi - PF/m] Asst/m, Stl/m, TO/m, AS/TO, WIN, Stl/PF, ORB/m)
Keep in mind order of player stats is in allotted average min/game. Realize stats don't tell the whole story, which a major point was made after TTU game about the efficacy of a screen for example. But realize also, that within the constrained resource pool (minutes), the concept of opportunity cost should be considered.
I'll admit that I know very little about the WIN, TS%, and GmSc stats, but find that these composite stat roll ups, along with EFF are pretty much in the Hunter Mickelson positive section with a couple of those being TEAM HIGH numbers. Find it interesting that he dominates the Positives and is tied for team low in Negatives.
As far as Diallo, guess it's not surprising about his playing time, he's come into games in limited minutes and taken his shot and not gotten others into the game (until more recently at least) even though he has hit at a decent rate/min. However, he doesn't lead in either True Shooting % or eFG% and his overall negative categories lead the C5 pack not to mention big contributor at PF/minute that brings him to the bench as much as probably anything.
Bragg, 3 of his Positive categories are related to shooting and hitting a few 3 pointers. At this point in the career and on this team, probably not where we need help.
As has been point of contention among the board members: Jamari trailer has the fewest statistical Positive categories and is tied at 2nd worst in Negative category stats count. He gets the most minutes / game. Therein lies the controversy amongst us clearly!
That's it for my analysis for now. I think we all agree to an extent that having the number of relatively talented bodies in the C5 isn't a bad thing and could be good at times. Playing time allocation for both short and long term goals can be hotly argued and has been!